Real-Time Simulation of Large Bodies of Water with Small Scale Details
I should highlight this rather useful paper(pdf).
It discusses issues faced when building a 2D heightfield fluid simulator (see my former post about the bare bones simulator I added to my engine). What is so useful is that it provides many references and nuggets of information needed to extend a basic simulator to increase stability and improve interaction with other systems.
Thankfully it contains only a minimum amount of GPU Compute marketing:-)
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